It's been a while since we've had a game from leespoons, to the point I'd almost forgotten him! This entry will ensure I double my efforts to do so.
Spud had been working on this "masterpeice" for "hours" and only managed scrape it in just before the competition deadline.
Is it any good? No. It's cack even by CSSCGC standards. Well done Spud!
Not a bovine UDG in sight but Anders Carlsson is back to (divide and) conquer the competition.
Back in February the CSSCGC team sent us out to the Winter Olymics in Sochi, however, we got separated from our luggage on the way back and only now - after it's been 'round the world nearly 70 times, we're told - have we finally got it back.
As well as reuniting Dave with his second pair of underpants we also found this recording of a previously unbroadcasted event commentary. Happy Days!
Lee Tonks makes a late appearance in the competition and takes the opportunity to tarnish the good name of a childhood icon.
A hastily produced and vaguely festive game which involves trying to place your pixel (coin) inside the UDG (pudding) by guestimating how many pixels there are horizontally and vertically between the two. Excited? Read the review for more along the same lines.
"I thought I'd knock up one last game in an afternoon..." Ed hangs up his CSSCGC boots and, despite having no UDGs and using only the simplest sounds, it's suprisingly good. Did he even read the rules?
Another WGitW Restoration this time featuring a baby (called Harry,) his amazing water pistol and a world (which needs to be saved.) Obviously.
The second Choose Your Own Adventure™-alike in this year's competition!
* If you decide to read the review, click here.
Pete rediscovered this lost gem from 1989 and considered restoring the lost loading screen and adding extra levels for a sort of Special Edition. Lazily (but, arguably, correctly) concluding this would be a waste of effort he just sent in the .SNA instead. Good man!
Another (briefly) topical game's impact completely negated by a tardy review. In my defence I did completely forget that MatG had sent this in - which speaks volumes about its craptitude.
Having abandoned UZXSGD R Tape submitted this entry as a collection of .tif scans of his hand-written ASM to Decimal conversion notes. What a git!
R Tape submitted this in response to my request for programs to test Andrew Green's UZXSGD. What a nice chap!
Impressively Ed has taken 5 words from a magazine printed in 1988 and fleshed it out into a fully featured crap game in which your sole aim is to hurl yourself from an unadvisable height. Don't try this at home, kids!
"You can throw all your other submissions out of the window" begins Andrew confidently in the email to which this entry was attached. "It's the utility that Mike Singleton, Raf Cecco, Don Priestly, Costa Panayi or even the legendary Grant Jaquest would have used if it were around thirty years ago!"
Crikey. With an intro like that I can only assume the review will be a crushing disappointment!?
"So you want us to recreate an entire game based on a screen shot and a brief description... OK, sounds like a challenge!" said MatG who has "taken valuable time from other programming to recreate Dillon's Cap Caper..."
Basically I'm just outsourcing all the work, now.
Ed Raven's second entry is a claustrophobic horror text adventure which will keep you guessing until the very end... Absolutely nailbiting stuff!
R Tape has long been on a mission to prove that games written in BASIC can be half-decent. Correct me if I'm wrong, but that doesn't sound like the kind of thing we're interested in here, does it?
You know the score; "This town ain't big enough for the both of us," a clock strikes high noon and two cowboys stand at opposite ends of a dusty road with twitching fingers.
If that sort of thing appeals to you (or even if it doesn't) then prepare to be underwhelmed.
R Tapes attempts to "combine an easy & fun game like Sokoban with some complicated mathematics, the idea being that both become more fun as a consequence." My money is on this hypothesis being wrong!
There are a few Lightcycles clones in CSSCGC history, including one with a similar name which is arguably better, but that didn't dissuade Ed Raven from giving it a go anyway.
Anders Carlsson knows when he's on to a good thing and so continues his CSSCGC tradition of milking as many games as possible out of the same Moo-DGs (That's enough cow jokes - Ed.)
Inspired by a True Story™ and arguably one of the most important games ever written - certainly for the CSSCGC - who ever though we'd be saying that!?
Basically Etch-a-Sketch with the addition of ZX Spectrum Attribute Colours. A beautifully simple idea implemented in a cack-handed manner!
Welcome to the, er, annual CGC Horse Derby. We're nearly ready for the 3.30 so it's over to Myke for the, er, review...
MatGubbin's reworking of Zero Asteroids betrays the original 2014 classic as he gives in to temptation and adds new, unnecessary, features such as actual scoring and - shock horror - a basic game structure.
catmeows presents this supposedly crap version of a wacky edutainment version of House of the Dead™. In the process he's misplaced the zombies but, even more embarrassingly, managed to retain a decent amount of playability!
MatGubbin's remake of Breakout is faithful to the original 1976 classic and he resists temptation to add new, unnecessary, features and even removes a few elements he felt didn't work.
MatGubbin's remake of Asteroids is faithful to the original 1979 classic and he resists temptation to add new, unnecessary, features and even removes a few elements he felt didn't work.
MatGubbin's remake of Space Invaders is faithful to the original 1978 classic and he resists temptation to add new, unnecessary, features and even removes a few elements he felt didn't work.
"Aye it's great isn't it. I can picture a few spin offs of this (or cracks), one as a Lord of the Rings game called 'Touch the Ring', where you have to wear the ring while the lord of darkness looks the other way." - R Tape on the Kick The Ballboy review from last year's CSSCGC.
For anyone who watched today's London Marathon and thought; "I could do that" before realising that you're too lazy, incapable of running for a bus (let alone long distance) and/or simply don't have a suitable fancy dress costume - leespoons presents the lazy gamer's way to 'get involved'.
Yoshi's back again and this time he's hacked an existing Spectrum game about car chases to produce a game about swimming. Obviously.
Ahhh! A relaxing Sunday afternoon. What shall I do? Put my feet up, do some work in the shed... Yes Dear? You want us to drive to Ikea to look for more unnecessary home furnishings? (sigh) I'll get my coat...
Dr.Sputnik is slowly trying to home in on the perfect recipe for a crap game. This time he's attempted to mix science, rodents and ropey programming but how has he faired? The results are in!
"A version of the never popular game" exclaims the instructions with a sly self-aware wink - and there's certainly no lie in that.
In this second entry from Andrew Green he explores the gaming monotony of a full 8 hours of sleep in real time - "probably the most accurate simulator EVER" he claims - except, of course, that you're awake!?
What would you do if you were in Vladimir Putin's presidential shoes? Find out in this politically explosive simulator in which you are transported into his mind and body in a weird Quantum Leap-sort of way!
Rebelstar Without a Cause produces a potentially ground-breaking Footie Management Sim. I only wish I knew the first thing about this genre in order to do it justice.
Is R Tape playing God with unethical scientific experiments on UDGs involving symmetry and mutation, or is it art? Hmmmmm.
Our second Flappy Bird-inspired entry and I must apologise for the delay on this one as it was supposed to be up on Thursday night (but I fell asleep.) If it's any consolation it wasn't worth the wait.
"Twister for Two" calls out random extremities and colours using the power of Currah µSpeech so you no longer need a third person to spin the thingymajig! Sexy-time.
If you think a single pixel falling through a maze doesn't sound very interesting, you'd be wrong. Prepare to get hooked!
While the rest of WoS Forum has been enjoying the Flappy Bird Simulator Hi-Score Challenge I've been playing this torturous take on the mobile gaming phenomenon.
Good job Timmy! Bad job Chris Young.
"Basically, it's a load of crap that I wrote while drunk a couple of weeks ago" - Dr.Sputnik
It isn't big or clever kids, however, it is a proven recipe for success in the CSSCGC!
Ancient dungeon-crawler fantasy romp where your Dwarf, Mage or otherwise D&D-inspired fantasy character has been replaced with a tramp called; "Steve."
Yoshi's back and showing his versatility with an entry programmed in 48K BASIC, including a proper loading screen and another classic cassette inlay. Good man!
Topical satire meets hardcore coordinate-based legal loophole action! As 'finger on the pulse' as you can get for a community dedicated to a 30 year old computing platform!
Unlike licensed quiz games such as Mike Reid's Pop Quiz/A Question of Sport and Emlyn Hughes' Arcade Quiz this entry doesn't rely on some big name to pull in the punters! Instead Steve McCrea is relying on pure subject matter to entice us and, given the target audience, I think he may be onto something!
Spaceship. Check. Asteroids. Check. Rotational Thrust-based Gameplay. Check.
You are cleared for launch!
Yoshiatom? It's your lawyer on the phone... She's asking if you ever heard of the Giana Sisters?! I'll tell her you'll call right back.
If you thought a fast paced horizontal shooter couldn't be done in BASIC - you were wrong. If you dared to dream it was possible, but feared it would be crap, you were right!
An amazing storyline involving dwarf high lords, forests (of doom!) and magic tokens... is clearly where the budget of this entry was focussed!
"I don't like Cricket," sang
Andrew gets the CSSCGC 2014 off to a very Green start! (I'll get my coat)
* Embarrassing correction #1 - 13/09/2014.