Firstly, sorry it’s been so long since the last post – I’ve been really busy with work but I’ve also been through a massive spurt of new projects which has meant less time reminiscing over old ones. 😯
Ironically, although new projects, it’s actually back to where I began on the humble ZX Spectrum that I’ve been spending my time.
Last year I posted this retrospective peice about a couple of crap games I wrote for a competition back in 1998/99. A few months later and I received a comment from Dave ‘R Tape’ Hughes who was running the very same competition – still going after all these years! Having mysteriously never submitted the original games I decided that I would get back on the horse and finally enter something.
In the end I produced 5 titles for the competition and ended up being crowned the loser, having inadvertently entered a half-decent (albeit still quite crap) game. For my sins I was given the honour (or disgrace, delete as applicable) of hosting this year’s competition – which I have now been doing since early January here.
From left to right they are:
Peppa Pig: Happy Mrs Chicken (PPHMC) – a fairly straight-laced remake of the game featured in the show with big colourful character graphics and little or no concern for the eye-strain suffered by the poor player. As an added bonus the better you do the slower and more painful the game is to play!
Super UDG Fighterz Turbo II (SUFTII) – following on from the 1998 version this sees the number of playable characters skyrocket from 4 to 10 and the in-game fighter graphics double in size. Originally listed as an ‘unnecessary UDG Fighterz sequel’ in my notes this is the game that ‘lost’ me the competition. 😎
Burndown ZX: Takeout (BDZXTO) – a failed attempt to translate the frenetic gameplay of the PS2 classic to a simple 8-bit overhead format. Featuring an almost offensive rendition of My Chemical Romance’s “I’m not okay (I promise,)” some half-decent graphics and some of the slowest gameplay you’ll ever see.
UDG Strip Snap! 15th Anniversary Edition (USS15AE) – originally conceived as a cheap way of quickly knock up an entry from the original 1998 code. Although the only real difference is the addition of a 3rd playable character I still ended up having to completely rewrite it. The astute among us will also notice that I’ve missed off the half-bright shading on Hank on the title screen which really annoyed me.
Angry Birds (ANGRBRDS) – after finishing off the 4 entries I originally planned I couldn’t resist going back for one more and, at the time, my little boy was crazy for Angry Birds. The poorly explained gag in this one is that you can’t see where you’re aiming and all of the demolition physics of the original game takes place ‘off screen.’
The original reviews by R Tape, which are well worth a read, can be found here.
Finally, if you’re interested, I’ve also written a more technical retrospective ‘development diary’ in the guise of a CSSCGC 2014 ‘Feature’ which can be found here.