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![]() Developer: Spud |
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Woolton, Merseyside. October 1983. Listen.. Um.. Can I call you Spud? It's about this game you've sent us; "Jet Set Willy." A young programmer sits on the opposite side of the manager's desk at Software Projects* having recently finished his first game and responded to an advert in the Computer & Video Games classifieds. Do you... (gulp...) like it? Hey, it's a great start Spud! It just, erm... needs a bit of work?
Oh... Right... How do you mean? Well, I love the idea of Maria - I imagine her as a sort of nagging old battle-axe - but the main character? He's just an O? Um... I suppose I could look into some UDGs? Yeah, yeah. And also, maybe, some backgrounds, enemies, you know different screens? Oh. But. I-it's just I'm still in school... That sounds like a lot of work?
Hey, no problem. Listen. We've got this new guy on our books - Matt, I think - we could get you two working together? But, er, I don't think... This was supposed to be my game? Listen Spud... If you don't want to do it, we could just leave it there... I mean what's with the "2015" anyway? It's, erm, set in the future? As if anyone's still going to be interested in the ZX Spectrum in 2015!?
But... Come on - you don't even need to collect all the objects to complete the game!? You can press Z whenever you like? As it is, Spud, it's just crap! Well there's no need to be rude! I put a lot of effort into this, you know? Really Spud? It really doesn't show! Matt could knock out a much better game than this... In half the time. (sob) Go on then. I, I don't care anymore! F*ck Matt and f*ck you! [Door slams] [Ring Ring] Matt. How are you? Listen. I've got this great idea for a new Manic Miner game. | |||||||